Looking for something different to do this Halloween? Come see if you can escape The Assassin’s Lair or save the world from an evil doctor in C.O.R.E. Intruders! If you've eaten too much candy, maybe you can try to find your Great Aunt Myrtle's will.
Ok, so our escape rooms are not like the movie ‘SAW’ and not really scary. We will throw in a surprise or two and spice it up with suspense, especially when you are down to the last minute and you are trying to figure out how to disarm a bomb, or scrambling to hide from security.
Don't forget throughout the month of October, The Cryptic Room is helping to UNLOCK a cure for Breast Cancer, by donating $5 of each players' admission to the Susan G Komen Foundation. We've also set up a direct link so that anyone who wants to can also donate without playing (or donate a little extra if they are). That link is: http://www.info-komen.org/goto/TheCrypticRoom
"The Mad Robot"
How do these escape room things work? What the heck are they all about? The Mad Robot is a small, portable escape game that gives a quick example of what an escape game is like. This will be a FREE demo for 1-2 people and take probably 5 - 15 minutes. More details to follow at a later date!
Our 4th room:
We are constructing our next room, and getting supplies together to theme it out. A few teasers: a cave, a military bunker, Reilly, a place to nap, and as always - a bunch of locks! If anyone has any items they think might help us out, feel free to let us know what you have!
In the end, it's all about having fun and enjoying the game...
In effort to create ambiance, some escape rooms choose not to provide help during a game. While in “real life” there are no hint buttons, without one in the game, you could find yourself 5 minutes in, stuck, frustrated, and never wanting to play again.
A hint can make the difference from making it out of a room in time, or failing in your mission. We know that many people’s egos don’t want to ask for hints, but they really shouldn’t be viewed as bad, it’s still all part of the adventure.
Nudges are mini or half-hints that can be given throughout the game to keep the flow of the challenge moving along and diminish a lot of frustration. These are generally given by gamemaster discretion, as they see frustration building, or a group going totally in the wrong direction.
What we do:
Our main goal is that you have fun regardless of if you need ZERO clues, or FIFTY! Our games are designed to be playable by ALL experience levels. Adding both nudges and hints into our games allows us to build a scenario that even the most experienced players shouldn’t be able to blow through in less than half the time. The most experienced players may never need a nudge or a hint, but the least experienced may need help. Don’t feel bad if you need a nudge or a hint sometime throughout the game, everyone’s mind works very different than the next person’s, and sometimes things just might not “click” right off the bat. Not to mention, you can’t Google our brains!
Book a Game
That's right, beginning this September, The Cryptic Room will offer only PRIVATE escape room games. Meaning you no longer run the risk of being locked in a room with strangers! So, whether you have stranger-phobia or just want to hand-pick your team, we are the place for you!
Along with this change, we have also simplified our pricing structure. Our games are now $25/player regardless of room or number of players. Of course, you can always follow us on facebook for current promotions.
You should place your 'O' in the bottom left hand corner. Any other choice will end in a tie. See Below:
In Arnold's Tic Tac Toe, three in a row loses! You are playing the 'O's and it's your turn. What move can you make to force Arnold to end up with 3 'X's in a row, so he loses? (box 1, 2, 3, or 4?)
Can Joan rearrange this pattern of coins from (A) to (B) by moving only 3 coins? The only rule: when a coin is moved into a new position, it must touch 2 other coins.
No, the shortest path would not be along the edge of the cube.
Here's how: To picture the shortest route, imagine the cube unfolded, into a flat pattern. If you draw a straight line from the spider to the fly, you will see that this path is shorter than the one the pider is planning...
The spider below is hungry and impatient. Her plan is to charge the fly, following a path along the dotted line as shown. Is this the shortest possible route for the spider to reach the fly?
Who We Are
Hello from TCR!